PENGEMBANGAN GAME EDUKATIF BERBASIS SMART APPS CREATOR DALAM MENINGKATKAN LITERASI KESEHATAN ANAK
DOI:
https://doi.org/10.25078/pw.v10i1.4498Kata Kunci:
Game Edukatif, Literasi KesehatanAbstrak
Literasi kesehatan anak usia dini merupakan keterampilan penting yang mendukung terbentuknya kebiasaan hidup sehat sejak dini. Namun, pembelajaran literasi kesehatan seringkali kurang menarik bagi anak-anak karena disampaikan secara pasif. Penelitian ini bertujuan untuk mengembangkan prototipe game edukasi interaktif yang dirancang khusus untuk meningkatkan literasi kesehatan anak usia dini. Metode penelitian yang digunakan adalah Research and Development (R&D), dengan fokus pada tahap pengembangan. Penelitian ini melibatkan analisis kebutuhan melalui wawancara dengan guru pendidikan anak usia dini dan dokter anak, desain desain produk, dan pengembangan prototipe game. Hasil penelitian menunjukkan bahwa tema literasi kesehatan yang relevan meliputi kebersihan diri, pola makan sehat, dan aktivitas fisik. Prototipe game "Petualangan Bersih dan Sehat dengan Vivi dan Vito" dirancang dengan empat level interaktif yang menggunakan elemen visual dan narasi sederhana. Validasi awal menunjukkan game ini menarik dan cocok untuk anak usia dini dengan beberapa penyesuaian kecil. Prototipe tersebut siap diuji lebih lanjut untuk mengukur efektivitasnya sebagai media pembelajaran yang inovatif dan interaktif dan menyenangkan.
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Hak Cipta (c) 2025 Roby Naufal Arzaqi, Aisah Karunia Rahayu

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