PENGEMBANGAN E-MODUL AJAR BERBASIS FLIPBOOK PADA MATA KULIAH PROGRAM PENGEMBANGAN KELOMPOK BERMAIN ANAK USIA DINI
PENGEMBANGAN E-MODUL AJAR BERBASIS FLIPBOOK PADA MATA KULIAH PROGRAM PENGEMBANGAN KELOMPOK BERMAIN ANAK USIA DINI
DOI:
https://doi.org/10.25078/pw.v9i1.3529Kata Kunci:
E-modul, FlipbookAbstrak
Meningkatkan pengetahuan mahasiswa diperlukan ketersedian sumber belajar yang memadai untuk menunjang proses pembelajaran. Pengembangan bahan ajar berbasis kvisoft flipbook adalah salah satu komponen penting untuk menarik perhatian mahasiswa, mudah dipahami dan dapat diakses dimanapun sehingga mahasiswa bisa belajar mandiri dan mendapatkan kualitas hasil belajar yang baik. Tujuan penelitian ini untuk mengetahui proses rancangan pengembangan e-modul berbasis flipbook, kelayakan e-modul, dan mengetahui respon mahasiswa terhadap e-modul ajar mata kuliah program pengembangan kelompok bermain anak usia dini. Metode penelitian ini merupakan pengembangan Reseach Dan Development menggunakan model ADDIE yang dalam pelakasanannya menggunakan 5 tahapan yaitu: analisis, rancangan, pengembangan, penerapan dan evaluasi . Uji coba terbatas dengan sejumlah 50 orang mahasiswa semester 3 PGPAUD UNG. Berdasarkan hasil penilaian validasi materi dan ahli media mendapatkan skor rata-rata 98,89% dengan ketegori interpretasi “sangat kuat” dan lembar repson mahasiswa memperoleh skor rata-rata sebesar 89,45% dengan ketegori interpretasi“sangat kuat”. Oleh karena itu pengembangan e-modul berbasis flipbook pada Mata Kuliah Program Pengembangan Mata Kuliah Kelompok Bermain Anak Usia Dini sangar baik digunakan sebagai bahan ajar untuk proses pembelajaran dan dapat digunakan oleh kalangan luas
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