DHARMAGĪTĀ: NYANYIAN KEAGAMAAN HINDU “SEKAR MADYA” BERBASIS APLIKASI MULTIMEDIA INTERAKTIF

Nyanyian Keagamaan Hindu “Sekar Madya” Berbasis Aplikasi Multimedia Interaktif

Penulis

  • I Made Ade Prayoga Institut Teknologi dan Kesehatan Bali
  • Putu Eka Sura Adnyana Eka UHN IGB Sugriwa Denpasar

DOI:

https://doi.org/10.25078/sphatika.v16i1.4760

Abstrak

ABSTRACT

Sekar madya is sung in groups of more than two people simultaneously without the process of translating the contents of the song text. The introduction of sekar madya still uses media in the form of books so that people cannot have it instantly and the interest generated does not last consistently, therefore an interactive introduction media is needed that can be utilized by the people in Bali. The design of the Sekar Madya Voice Art Introduction application is in accordance with the research method used, namely the Multimedia Development Life Cycle (MDLC) method. This method consists of six stages, namely concept (concept creation), design (design/draft), material collecting (material collection), assembly (compilation/creation), testing (testing) and distribution (dissemination). First, a mobile-based sekar madya introduction application has been produced using the MDLC method to preserve the tradition of reading Hindu literature and Balinese culture. Second, this application is used as a medium for introducing sekar madya but can also be used to document cultural heritage in digital form. Third, this multimedia application has been successfully built using Adobe Flash Professional Cc with the Action Script 3.0 programming language as the creation of programs and animations, while for the design using Corel Draw X7, then for video and audio editing using Adobe Premiere. And fourth, Based on system testing using the black box testing method, the results of the test show that the functionality of the system created is in accordance with the needs analysis and system design.

 

 

 

Referensi

Adnyana, P. E. S., & Prayoga, I. M. A. (2021). Pengenalan Seni Suara Dharmagītā “Sekar Agung” Berbasis Multimedia Interaktif. Sphatika: Jurnal Teologi, 12(1), 62. https://doi.org/10.25078/sp.v12i1.2064

Adnyana, P. E. S., & Suryani, N. N. (2021). Agama Hindu di Indonesia: Perumusan Konsep Keberagamaan Hindu dalam Kehidupan Berbangsa dan Bernegara. Sanjiwani: Jurnal Filsafat, 12(2), 136. https://doi.org/10.25078/sjf.v12i2.2576

Mustaqbal, M.S., Roeri Fajri Firdaus, H. R. (2015). Pengujian Aplikasi Menggunakan Black-box Testing Bondary Value Analysis. Jurnal Ilmiah Teknologi Informasi Terapan, 1(3), 31–36.

Pertama, P. P. G. P. (2015). Pengembangan Aplikasi Mobile Pengenalan Aksara Bali Kedalam Huruf Latin Dengan Augmented Reality. Universitas Atma Jaya.

Pratama, I. (2016). Cara Mudah Merancang Storyboard. PT. Taka Publiser.

Rahadi, D. R. (2014). Pengukuran Usability Sistem Menggunakan Use Questionare Pada Aplikasi Android. Universitas Bima Darma.

Rediastra, I. K. (2016). Multimedia Interaktif Pengenalan Tri Hita Karana Dalam Ajaran Agama Hindu. STMIK STIKOM Bali.

Supardi, Yuniar. 2007. Flowchart. Jakarta: Dinastindo

Unduhan

Diterbitkan

2025-03-31

Cara Mengutip

Prayoga, I. M. A., & Eka, P. E. S. A. (2025). DHARMAGĪTĀ: NYANYIAN KEAGAMAAN HINDU “SEKAR MADYA” BERBASIS APLIKASI MULTIMEDIA INTERAKTIF: Nyanyian Keagamaan Hindu “Sekar Madya” Berbasis Aplikasi Multimedia Interaktif. Sphatika: Jurnal Teologi, 16(1), 62–71. https://doi.org/10.25078/sphatika.v16i1.4760

Terbitan

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