A Digital Comic on Lingkaran Pengider Bhuwana as the Source of Balinese Gamelan Tuning Systems
DOI:
https://doi.org/10.25078/lg.v1i2.5691Keywords:
Source of Balinese Gamelan Tunings, Digital Comic, Lingkaran Pengider Bhuwana, Educational MediaAbstract
Lingkaran Pengider Bhuwana, as the foundational source of Balinese gamelan tunings, embodies essential philosophical values of life balance. However, this cultural concept has become increasingly marginalized among the younger generation due to limited exposure and the lack of appealing media that introduces it in contemporary contexts. Addressing this urgency, this project presents a digital comic as an accessible and engaging medium for youth. The creative process employs the Gustami method, which involves exploring cultural phenomena and references, designing narrative and visual elements, and ultimately realizing the final digital artwork. The visual style adopts a cartoon aesthetic with dominant blue and purple tones to evoke a spiritual atmosphere, supported by the use of sacred script designs inspired by Lingkaran Pengider Bhuwana. The narrative employs a spiritual fantasy genre featuring teenage characters that symbolize the two primary Balinese gamelan tunings. This work contributes to the preservation of Balinese culture by utilizing a popular digital medium to convey cultural knowledge, encouraging young audiences to understand and appreciate the philosophical significance of Lingkaran Pengider Bhuwana.
References
Agustin, Dyah Satya Yoga. “The Decline of Cultural Appreciation and Nationalism Among the Young Generation as a Result of Globalization.” Institut Teknologi Sepuluh Nopember. Jurnal Sosial Humaniora, Vol. 4, No. 2 (2011): pp. 117–185.
Bandem, I Made. Prakempa: A Lontar on Balinese Gamelan. Bali: Penerbit Asti Denpasar, 1986.
Darwin, Robby Nasution. “Effect of the Development of Communication Information Technology on the Existence of Local Culture.” Vol. 21, No. 1 (2017).
McCloud, Scott. Understanding Comics. Jakarta: Kepustakaan Populer Gramedia, 2001.
McCloud, Scott. Reinventing Comics. Jakarta: Penerbit Gramedia, 2008.
Gustami, S.P. Eastern Aesthetic Elements: Fundamental Ideas in the Creation of Indonesian Craft Art. Yogyakarta: Prasista, 2007.
List of Resource Persons / Informants
Aditya, I Gusti Putu (30), Comic Artist, interview conducted on July 31, 2020 via online communication, Perum Dalung Permai Blok O No. 2, North Kuta, Badung, Bali.
Yudarta, Gede (53), Karawitan Artist, interview conducted on April 17, 2020 via online communication, Jalan Gatot Kaca Gg. 2 No. 2, Denpasar, Bali.
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